Pages: [1] 2 |
1. Immersion and controls - in EVE Valkyrie Information Portal [original thread]
CCP Karuck, I was discussing immersion at length with a friend of mine the other day and we concluded that the most immersive setup for valkyrie would be a double joystick setup, replacing the two thumbsticks on the regular controller. You have a...
- by Kaeden Dourhand - at 2014.05.22 11:27:00
|
2. Allow logisticians to wrap items in plastic wraps - in Player Features and Ideas Discussion [original thread]
This idea is good, and I see no harm in it. Other than the environment. poor dolphins, man, getting stuck in plastic wrap leftovers. This change of policy can only be implemented if facilities are equipped with enough recycling equipment for pla...
- by Kaeden Dourhand - at 2014.05.18 17:56:00
|
3. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
As if freighters weren't expensive enough, now you have to spend big dolla for capital rigs to make them even remotely useful. Fabulous
- by Kaeden Dourhand - at 2014.05.17 16:58:00
|
4. Sticky:Video Monetization Policy - in My EVE [original thread]
Nutbolt wrote: CCP Guard wrote: You may not, however, use any EVE or DUST 514 videos to advertise products you are selling unless you are an authorized CCP distributor (and even then, you may only sell authorized CCP products). To clari...
- by Kaeden Dourhand - at 2014.05.07 18:38:00
|
5. Announcement:New EVE Ship Models Discussion - in EVE General Discussion [original thread]
ABADDON Because the abbadon is one bad-ass motherfucking ship.
- by Kaeden Dourhand - at 2014.03.26 16:51:00
|
6. Sticky:[Future Rubicon Point Release] Hull Repair Drones - in Player Features and Ideas Discussion [original thread]
Well, how is there any negative feedback to give about this? +1.
- by Kaeden Dourhand - at 2014.01.30 14:48:00
|
7. NPC Defenders in Odyssey - in Missions & Complexes [original thread]
I have been on a quest for a few hours now to try and find out how defender missiles work in PvE and what can be done to countered them, not aided by the fact there's a lot of old information out there and it is scattered all over the place. Than...
- by Kaeden Dourhand - at 2013.11.24 18:50:00
|
8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: its PVP GAME!!! What you want is IRRELEVANT regarding that. Sure you can try to balance ships for PVE, but not at the cost of makign them USELES for PVP I heard that if you use more exclamation marks and more capitals y...
- by Kaeden Dourhand - at 2013.09.05 15:16:00
|
9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Yun Kuai wrote: my dual rep armor BS (no native rep hull bonuses)with legion boost and strong exile booster couldn't tank a Cruise phoon, sleipnir, prophecy, 2 caracals, and gate guns. Yes, this is completely relevant. *cough* As for feed...
- by Kaeden Dourhand - at 2013.09.05 15:04:00
|
10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
DSpite Culhach wrote: Since this hull has not been touched in many many years, I'm sort of scared that when the new changes stick, it will probably not get touched again, like, ever. Would be nice if we get a large majority happy with changes, ...
- by Kaeden Dourhand - at 2013.09.01 18:10:00
|
11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Crysantos Callahan wrote: I think it's good first step in rebalancing those ships, I'd suggest to give missile boats an explosion velocity bonus. But the really reall really important thing is to make the bastion mode only work in low/null sec...
- by Kaeden Dourhand - at 2013.08.31 17:59:00
|
12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Leskit wrote: Kaeden Dourhand wrote: Interesting radio silence from the dev side. Are you disregarding the noise from the community CCP, or are you simply debating things internally atm? the csm summer summit is just wrapped up, and proba...
- by Kaeden Dourhand - at 2013.08.31 17:47:00
|
13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Interesting radio silence from the dev side. Are you disregarding the noise from the community CCP, or are you simply debating things internally atm?
- by Kaeden Dourhand - at 2013.08.31 16:19:00
|
14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: I am a sadpuppy that 80% of this Thread is just ignorant or "to-stupid-to-read", please no changes CCP we dont want something New we just want just better and more expensive **** like in WoW, bigger is better, T3>T1 at...
- by Kaeden Dourhand - at 2013.08.31 13:18:00
|
15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Tobias Hareka wrote: Why some hisec mission runners don't understand that damage + tracking speed bonus for that module would be really bad? You want more damage? Ok, tracking speed should drop dramatically. I can live with that. works with...
- by Kaeden Dourhand - at 2013.08.31 10:44:00
|
16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Kaeden Dourhand wrote: The only upside to deploying in bastion mode you then have left is a measly 25% range. That's it. Furthermore, the immobility of bastion module is completely at odds with the mjd mobility. . Pl...
- by Kaeden Dourhand - at 2013.08.30 17:34:00
|
17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I'm going to have to agree with a lot of people here, and say that the current iteration as it is on paper will not mean the marauders get to see any PVP action, and will ruin the few niche roles they had (web). Why? Because they can't receive rem...
- by Kaeden Dourhand - at 2013.08.30 16:51:00
|
18. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Kaeden Dourhand, 99, 15, 22, 28, 04, 03, 07, 09, 11, 13, 06, 16, 26, 29, 33, 35, 40, 43, 44, 50, 53, 55, 61, 65, 66, 81
- by Kaeden Dourhand - at 2013.08.02 17:11:00
|
19. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Quote: Not average enough: The Iteron V could also do with losing another 1-1.5k worth of cargo capacity to make the choice more interesting. It doesn't look sufficiently average yet compared to the others. seconding this, again. With the cu...
- by Kaeden Dourhand - at 2013.06.28 09:28:00
|
20. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: It's basically a choice. We can have the 2 basic cargo lines, with the extra hulls just sort of filler in their respective trees, or we can have what has been proposed with the specialized holds, which is much better IMO. T...
- by Kaeden Dourhand - at 2013.06.27 17:28:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |